Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
ArmoredStatue() |
| Modifier and Type | Method and Description |
|---|---|
int |
attackSkill(Char target) |
void |
beckon(int cell) |
int |
damageRoll() |
int |
defenseProc(Char enemy,
int damage) |
java.lang.String |
description() |
void |
destroy() |
void |
die(java.lang.Object cause) |
int |
dr() |
boolean |
reset() |
void |
restoreFromBundle(Bundle bundle) |
CharSprite |
sprite() |
void |
storeInBundle(Bundle bundle) |
add, attack, canBePet, damage, defenseSkill, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, say, setFraction, setState, split, yell, zap, zapHitaffectLevelObjects, attackProc, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic void storeInBundle(Bundle bundle)
storeInBundle in interface BundlablestoreInBundle in class Mobpublic void restoreFromBundle(Bundle bundle)
restoreFromBundle in interface BundlablerestoreFromBundle in class Mobpublic int damageRoll()
damageRoll in class Charpublic int attackSkill(Char target)
attackSkill in class Charpublic int defenseProc(Char enemy, int damage)
defenseProc in class Mobpublic java.lang.String description()
description in class Mobpublic CharSprite sprite()