Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
SpiderQueen() |
| Modifier and Type | Method and Description |
|---|---|
int |
attackProc(Char enemy,
int damage) |
int |
attackSkill(Char target) |
int |
damageRoll() |
void |
die(java.lang.Object cause) |
int |
dr() |
add, attack, beckon, damage, defenseProc, defenseSkill, description, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, split, sprite, storeInBundle, yell, zap, zapHitaffectLevelObjects, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic int attackProc(@NonNull
Char enemy,
int damage)
attackProc in class Charpublic int damageRoll()
damageRoll in class Charpublic int attackSkill(Char target)
attackSkill in class Char