Modifier and Type | Field and Description |
---|---|
float |
aa |
PointF |
acc |
float |
am |
float |
angle |
float |
angularSpeed |
float |
ba |
float |
bm |
float |
ga |
float |
gm |
float |
height |
PointF |
origin |
float |
ra |
float |
rm |
PointF |
speed |
float |
width |
float |
x |
float |
y |
Constructor and Description |
---|
Visual(float x,
float y,
float width,
float height) |
Modifier and Type | Method and Description |
---|---|
float |
alpha() |
void |
alpha(float value) |
float |
bottom() |
void |
brightness(float value) |
PointF |
center() |
PointF |
center(PointF p) |
void |
color(float r,
float g,
float b) |
void |
color(int color) |
void |
draw() |
void |
hardlight(float r,
float g,
float b) |
void |
hardlight(int color) |
float |
height() |
void |
invert() |
boolean |
isVisible() |
void |
lightness(float value) |
boolean |
overlapsPoint(float x,
float y) |
boolean |
overlapsScreenPoint(int x,
int y) |
PointF |
point() |
Point |
point(Point p) |
PointF |
point(PointF p) |
void |
resetColor() |
PointF |
Scale() |
void |
Scale(PointF scale) |
void |
setPos(float x,
float y) |
void |
setScale(float x,
float y) |
void |
tint(float r,
float g,
float b,
float strength) |
void |
tint(int color,
float strength) |
void |
update() |
float |
width() |
camera, destroy, getParent, getVisible, hasParent, isActive, kill, killAndErase, remove, revive, setNullParent, setParent, setVisible
public float x
public float y
public float width
public float height
public PointF origin
public float rm
public float gm
public float bm
public float am
public float ra
public float ga
public float ba
public float aa
public PointF speed
public PointF acc
public float angle
public float angularSpeed
public PointF point()
public PointF center()
public float width()
public float height()
public void alpha(float value)
public float alpha()
public void invert()
public void lightness(float value)
public void brightness(float value)
public void tint(float r, float g, float b, float strength)
public void tint(int color, float strength)
public void color(float r, float g, float b)
public void color(int color)
public void hardlight(float r, float g, float b)
public void hardlight(int color)
public void resetColor()
public boolean overlapsPoint(float x, float y)
public boolean overlapsScreenPoint(int x, int y)
public void setScale(float x, float y)
public void setPos(float x, float y)
public PointF Scale()
public void Scale(PointF scale)
public float bottom()