Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
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Acidic() |
Modifier and Type | Method and Description |
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int |
defenseProc(Char enemy,
int damage) |
void |
die(java.lang.Object cause) |
attackSkill, damageRoll, dr, zap
add, attack, beckon, canBePet, damage, defenseSkill, description, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zapHit
affectLevelObjects, attackProc, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int defenseProc(Char enemy, int damage)
defenseProc
in class Mob