Mob.AiState, Mob.Sleeping
TXT_DISARM
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
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Senior() |
Modifier and Type | Method and Description |
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int |
attackProc(Char enemy,
int damage) |
int |
damageRoll() |
void |
die(java.lang.Object cause) |
attackSkill, dr
add, attack, beckon, canBePet, damage, defenseProc, defenseSkill, description, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int damageRoll()
damageRoll
in class Monk
public int attackProc(@NonNull Char enemy, int damage)
attackProc
in class Monk