Mob.AiState, Mob.Sleeping
Modifier and Type | Field and Description |
---|---|
Item |
item |
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
---|
Thief() |
Modifier and Type | Method and Description |
---|---|
int |
attackProc(Char enemy,
int damage) |
int |
attackSkill(Char target) |
int |
damageRoll() |
int |
defenseProc(Char enemy,
int damage) |
java.lang.String |
description() |
void |
die(java.lang.Object cause) |
int |
dr() |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
add, attack, beckon, canBePet, damage, defenseSkill, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, say, setFraction, setState, split, sprite, yell, zap, zapHit
affectLevelObjects, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public Item item
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
storeInBundle
in class Mob
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
restoreFromBundle
in class Mob
public int damageRoll()
damageRoll
in class Char
public int attackSkill(Char target)
attackSkill
in class Char
public int attackProc(@NonNull Char enemy, int damage)
attackProc
in class Char
public int defenseProc(Char enemy, int damage)
defenseProc
in class Mob
public java.lang.String description()
description
in class Mob