Level.Feeling
allCells, avoid, baseTileVariant, blobs, color1, color2, decoTileVariant, discoverable, entrance, fieldOfView, flammable, levelId, losBlocking, map, mapped, MIN_VIEW_DISTANCE, mobs, nearWalls, NEIGHBOURS4, NEIGHBOURS8, NEIGHBOURS9, objects, passable, pit, plants, secret, solid, visited, water
Constructor and Description |
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HallsBossLevel() |
Modifier and Type | Method and Description |
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void |
addVisuals(Scene scene) |
Heap |
drop(Item item,
int cell) |
boolean |
isBossLevel() |
void |
pressHero(int cell,
Hero hero) |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
java.lang.String |
tileDesc(int tile) |
java.lang.String |
tileName(int tile) |
java.lang.String |
tilesTex() |
java.lang.String |
waterTex() |
activateScripts, addItemToSpawn, addLevelObject, addScriptedActor, adjacent, allHeaps, blobAmountAt, cell, cellValid, cellValid, cellX, cellY, charPress, clearAreaFrom, clearAreaFrom, create, create, customTiles, discover, distance, distanceL2, dontPack, exitIndex, fillAreaWith, fillAreaWith, fromBundle, get, getAllTerrainCells, getDistToNearestTerrain, getDistToNearestTerrain, getEmptyCellNextTo, getExit, getFeeling, getHeap, getHeight, getLength, getLevelObject, getLevelObject, getMaxViewDistance, getNearestTerrain, getNearestTerrain, getRandomMob, getRandomTerrainCell, getSolidCellNextTo, getTilesTex, getTileType, getTopLevelObject, getViewDistance, getWaterTex, getWidth, hasExit, isExit, isSafe, isStatic, itemPress, itemToSpanAsPrize, levelKind, levelObjectMoved, mobPress, music, nMobs, noFogOfWar, objectPress, onHeroDescend, pitCell, plant, press, putLevelObject, randomDestination, randomRespawnCell, randomRespawnCell, remove, removeHeap, removePets, reset, respawner, reveal, seal, set, set, setExit, setFeeling, spawnMob, spawnMob, tileDescByCell, tileNameByCell, tunnelTile, unseal, updateFieldOfView, uproot
public java.lang.String tilesTex()
public java.lang.String waterTex()
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
storeInBundle
in class Level
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
restoreFromBundle
in class Level
public boolean isBossLevel()
isBossLevel
in class Level
public void addVisuals(Scene scene)
addVisuals
in class Level