Level.FeelingallCells, avoid, baseTileVariant, blobs, color1, color2, decoTileVariant, discoverable, entrance, fieldOfView, flammable, levelId, losBlocking, map, mapped, MIN_VIEW_DISTANCE, mobs, nearWalls, NEIGHBOURS4, NEIGHBOURS8, NEIGHBOURS9, objects, passable, pit, plants, secret, solid, visited, water| Constructor and Description |
|---|
HallsBossLevel() |
| Modifier and Type | Method and Description |
|---|---|
void |
addVisuals(Scene scene) |
Heap |
drop(Item item,
int cell) |
boolean |
isBossLevel() |
void |
pressHero(int cell,
Hero hero) |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
java.lang.String |
tileDesc(int tile) |
java.lang.String |
tileName(int tile) |
java.lang.String |
tilesTex() |
java.lang.String |
waterTex() |
activateScripts, addItemToSpawn, addLevelObject, addScriptedActor, adjacent, allHeaps, blobAmountAt, cell, cellValid, cellValid, cellX, cellY, charPress, clearAreaFrom, clearAreaFrom, create, create, customTiles, discover, distance, distanceL2, dontPack, exitIndex, fillAreaWith, fillAreaWith, fromBundle, get, getAllTerrainCells, getDistToNearestTerrain, getDistToNearestTerrain, getEmptyCellNextTo, getExit, getFeeling, getHeap, getHeight, getLength, getLevelObject, getLevelObject, getMaxViewDistance, getNearestTerrain, getNearestTerrain, getRandomMob, getRandomTerrainCell, getSolidCellNextTo, getTilesTex, getTileType, getTopLevelObject, getViewDistance, getWaterTex, getWidth, hasExit, isExit, isSafe, isStatic, itemPress, itemToSpanAsPrize, levelKind, levelObjectMoved, mobPress, music, nMobs, noFogOfWar, objectPress, onHeroDescend, pitCell, plant, press, putLevelObject, randomDestination, randomRespawnCell, randomRespawnCell, remove, removeHeap, removePets, reset, respawner, reveal, seal, set, set, setExit, setFeeling, spawnMob, spawnMob, tileDescByCell, tileNameByCell, tunnelTile, unseal, updateFieldOfView, uprootpublic java.lang.String tilesTex()
public java.lang.String waterTex()
public void storeInBundle(Bundle bundle)
storeInBundle in interface BundlablestoreInBundle in class Levelpublic void restoreFromBundle(Bundle bundle)
restoreFromBundle in interface BundlablerestoreFromBundle in class Levelpublic boolean isBossLevel()
isBossLevel in class Levelpublic void addVisuals(Scene scene)
addVisuals in class Level