public class LastShopLevel extends RegularLevel
Level.Feeling
secretDoors
allCells, avoid, baseTileVariant, blobs, color1, color2, decoTileVariant, discoverable, entrance, fieldOfView, flammable, levelId, losBlocking, map, mapped, MIN_VIEW_DISTANCE, mobs, nearWalls, NEIGHBOURS4, NEIGHBOURS8, NEIGHBOURS9, objects, passable, pit, plants, secret, solid, visited, water
Constructor and Description |
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LastShopLevel() |
Modifier and Type | Method and Description |
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void |
addVisuals(Scene scene) |
int |
randomRespawnCell() |
Actor |
respawner() |
java.lang.String |
tileDesc(int tile) |
java.lang.String |
tileName(int tile) |
java.lang.String |
tilesTex() |
java.lang.String |
waterTex() |
nMobs, pitCell, randomDestination, restoreFromBundle, room, storeInBundle
isBossLevel, tilesTexEx
activateScripts, addItemToSpawn, addLevelObject, addScriptedActor, adjacent, allHeaps, blobAmountAt, cell, cellValid, cellValid, cellX, cellY, charPress, clearAreaFrom, clearAreaFrom, create, create, customTiles, discover, distance, distanceL2, dontPack, drop, exitIndex, fillAreaWith, fillAreaWith, fromBundle, get, getAllTerrainCells, getDistToNearestTerrain, getDistToNearestTerrain, getEmptyCellNextTo, getExit, getFeeling, getHeap, getHeight, getLength, getLevelObject, getLevelObject, getMaxViewDistance, getNearestTerrain, getNearestTerrain, getRandomMob, getRandomTerrainCell, getSolidCellNextTo, getTilesTex, getTileType, getTopLevelObject, getViewDistance, getWaterTex, getWidth, hasExit, isExit, isSafe, isStatic, itemPress, itemToSpanAsPrize, levelKind, levelObjectMoved, mobPress, music, noFogOfWar, objectPress, onHeroDescend, plant, press, pressHero, putLevelObject, randomRespawnCell, remove, removeHeap, removePets, reset, reveal, seal, set, set, setExit, setFeeling, spawnMob, spawnMob, tileDescByCell, tileNameByCell, tunnelTile, unseal, updateFieldOfView, uproot
public java.lang.String tilesTex()
tilesTex
in class CustomLevel
public java.lang.String waterTex()
waterTex
in class CustomLevel
public int randomRespawnCell()
randomRespawnCell
in class RegularLevel
public void addVisuals(Scene scene)
addVisuals
in class Level