Constructor and Description |
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Armor() |
Modifier and Type | Method and Description |
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int |
absorb(int damage) |
boolean |
act() |
boolean |
attachTo(Char target) |
int |
icon() |
void |
level(int value) |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
java.lang.String |
toString() |
affect, affect, detach, detach, detach, prolong
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int absorb(int damage)
public void level(int value)
public java.lang.String toString()
toString
in class java.lang.Object
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
storeInBundle
in class Actor
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
restoreFromBundle
in class Actor