public class ChaosArmor extends Armor implements IChaosItem
Armor.Glyph
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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ChaosArmor() |
Modifier and Type | Method and Description |
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int |
getCharge() |
boolean |
isUpgradable() |
void |
ownerDoesDamage(Char ch,
int damage) |
void |
ownerTakesDamage(int damage) |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
actions, degrade, doEquip, doUnequip, fromJson, glowing, info, inscribe, isCoveringHair, isEquipped, isHasCollar, isHasHelmet, name, price, proc, random, toString, typicalDR, typicalSTR, upgrade, upgrade
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded
public boolean isUpgradable()
isUpgradable
in class Item
public void ownerTakesDamage(int damage)
ownerTakesDamage
in interface IChaosItem
public void ownerDoesDamage(Char ch, int damage)
ownerDoesDamage
in interface IChaosItem
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
storeInBundle
in class Armor
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
restoreFromBundle
in class Armor
public int getCharge()
getCharge
in interface IChaosItem