Armor.Glyph
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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NecromancerRobe() |
Modifier and Type | Method and Description |
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boolean |
doEquip(Hero hero) |
actions, degrade, doUnequip, fromJson, glowing, info, inscribe, isCoveringHair, isEquipped, isHasCollar, isHasHelmet, name, price, proc, random, restoreFromBundle, storeInBundle, toString, typicalDR, typicalSTR, upgrade, upgrade
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded