Armor.Glyph
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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UsableArmor(int i) |
Modifier and Type | Method and Description |
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java.util.ArrayList<java.lang.String> |
actions(Hero hero) |
abstract void |
doSpecial() |
void |
execute(Hero hero,
java.lang.String action) |
boolean |
isIdentified() |
int |
price() |
abstract java.lang.String |
special() |
degrade, doEquip, doUnequip, fromJson, glowing, info, inscribe, isCoveringHair, isEquipped, isHasCollar, isHasHelmet, name, proc, random, restoreFromBundle, storeInBundle, toString, typicalDR, typicalSTR, upgrade, upgrade
cast, doDrop, doUnequip
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded
public java.util.ArrayList<java.lang.String> actions(Hero hero)
public void execute(Hero hero, java.lang.String action)
execute
in class EquipableItem
public abstract java.lang.String special()
public abstract void doSpecial()
public boolean isIdentified()
isIdentified
in class Item