Level.Feeling
allCells, avoid, baseTileVariant, blobs, color1, color2, decoTileVariant, discoverable, entrance, fieldOfView, flammable, levelId, losBlocking, map, mapped, MIN_VIEW_DISTANCE, mobs, nearWalls, NEIGHBOURS4, NEIGHBOURS8, NEIGHBOURS9, objects, passable, pit, plants, secret, solid, visited, water
Constructor and Description |
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FakeLastLevel() |
Modifier and Type | Method and Description |
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void |
addVisuals(Scene scene) |
boolean |
isBossLevel() |
int |
randomRespawnCell() |
java.lang.String |
tileDesc(int tile) |
java.lang.String |
tileName(int tile) |
java.lang.String |
tilesTex() |
java.lang.String |
waterTex() |
activateScripts, addItemToSpawn, addLevelObject, addScriptedActor, adjacent, allHeaps, blobAmountAt, cell, cellValid, cellValid, cellX, cellY, charPress, clearAreaFrom, clearAreaFrom, create, create, customTiles, discover, distance, distanceL2, dontPack, drop, exitIndex, fillAreaWith, fillAreaWith, fromBundle, get, getAllTerrainCells, getDistToNearestTerrain, getDistToNearestTerrain, getEmptyCellNextTo, getExit, getFeeling, getHeap, getHeight, getLength, getLevelObject, getLevelObject, getMaxViewDistance, getNearestTerrain, getNearestTerrain, getRandomMob, getRandomTerrainCell, getSolidCellNextTo, getTilesTex, getTileType, getTopLevelObject, getViewDistance, getWaterTex, getWidth, hasExit, isExit, isSafe, isStatic, itemPress, itemToSpanAsPrize, levelKind, levelObjectMoved, mobPress, music, nMobs, noFogOfWar, objectPress, onHeroDescend, pitCell, plant, press, pressHero, putLevelObject, randomDestination, randomRespawnCell, remove, removeHeap, removePets, reset, respawner, restoreFromBundle, reveal, seal, set, set, setExit, setFeeling, spawnMob, spawnMob, storeInBundle, tileDescByCell, tileNameByCell, tunnelTile, unseal, updateFieldOfView, uproot
public java.lang.String tilesTex()
public java.lang.String waterTex()
public int randomRespawnCell()
randomRespawnCell
in class Level
public void addVisuals(Scene scene)
addVisuals
in class Level
public boolean isBossLevel()
isBossLevel
in class Level