Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
ShadowLord() |
| Modifier and Type | Method and Description |
|---|---|
int |
attackSkill(Char target) |
void |
damage(int dmg,
java.lang.Object src) |
int |
damageRoll() |
void |
die(java.lang.Object cause) |
int |
dr() |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
add, attack, beckon, defenseProc, defenseSkill, description, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, say, setFraction, split, sprite, yell, zap, zapHitaffectLevelObjects, attackProc, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic int damageRoll()
damageRoll in class Charpublic int attackSkill(Char target)
attackSkill in class Charpublic void storeInBundle(Bundle bundle)
storeInBundle in interface BundlablestoreInBundle in class Mobpublic void restoreFromBundle(Bundle bundle)
restoreFromBundle in interface BundlablerestoreFromBundle in class Mob