public class MultiKindMob extends Mob
Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
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MultiKindMob() |
Modifier and Type | Method and Description |
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void |
fromJson(org.json.JSONObject mobDesc) |
int |
getKind() |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
add, attack, beckon, canBePet, damage, defenseProc, defenseSkill, description, destroy, die, fraction, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, say, setFraction, setState, split, sprite, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int getKind()
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
storeInBundle
in class Mob
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
restoreFromBundle
in class Mob