public class RunicSkull extends MultiKindMob
Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
RunicSkull() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
act() |
void |
Activate() |
boolean |
canBePet() |
void |
Deactivate() |
int |
getKind() |
static RunicSkull |
makeNewSkull(int k) |
void |
onZapComplete() |
void |
PlayZap() |
fromJson, restoreFromBundle, storeInBundleadd, attack, beckon, damage, defenseProc, defenseSkill, description, destroy, die, fraction, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, remove, remove, reset, ressurrect, ressurrect, say, setFraction, setState, split, sprite, yell, zap, zapHitaffectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic static RunicSkull makeNewSkull(int k)
public void Activate()
public void Deactivate()
public boolean act()
public int getKind()
getKind in class MultiKindMobpublic void onZapComplete()
onZapComplete in class Mobpublic void PlayZap()