Modifier and Type | Class and Description |
---|---|
static class |
AzuterronNPC.Quest |
Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
---|
AzuterronNPC() |
Modifier and Type | Method and Description |
---|---|
void |
add(Buff buff) |
void |
damage(int dmg,
java.lang.Object src) |
int |
defenseSkill(Char enemy) |
java.lang.String |
defenseVerb() |
java.util.Set<java.lang.Class<?>> |
immunities() |
boolean |
interact(Hero hero) |
boolean |
reset() |
static WndBag |
sell() |
float |
speed() |
beckon, canBePet, friendly, fromJson
attack, defenseProc, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int defenseSkill(Char enemy)
defenseSkill
in class Mob
public java.lang.String defenseVerb()
defenseVerb
in class Char
public static WndBag sell()
public java.util.Set<java.lang.Class<?>> immunities()
immunities
in class Char