public abstract class NPC extends Mob
Mob.AiState, Mob.Sleeping
Modifier and Type | Field and Description |
---|---|
Quest |
quest |
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Modifier and Type | Method and Description |
---|---|
void |
beckon(int cell) |
boolean |
canBePet() |
boolean |
friendly() |
void |
fromJson(org.json.JSONObject mobDesc) |
boolean |
interact(Hero hero) |
add, attack, damage, defenseProc, defenseSkill, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public Quest quest