Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
---|
Hedgehog() |
Modifier and Type | Method and Description |
---|---|
void |
add(Buff buff) |
void |
damage(int dmg,
java.lang.Object src) |
boolean |
interact(Hero hero) |
void |
restoreFromBundle(Bundle bundle) |
static void |
spawn(RegularLevel level) |
float |
speed() |
void |
storeInBundle(Bundle bundle) |
beckon, canBePet, friendly, fromJson
attack, defenseProc, defenseSkill, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, say, setFraction, setState, split, sprite, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
storeInBundle
in class Mob
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
restoreFromBundle
in class Mob
public static void spawn(RegularLevel level)