Modifier and Type | Class and Description |
---|---|
static class |
Blacksmith.Quest |
Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
---|
Blacksmith() |
Modifier and Type | Method and Description |
---|---|
void |
add(Buff buff) |
void |
damage(int dmg,
java.lang.Object src) |
int |
defenseSkill(Char enemy) |
boolean |
interact(Hero hero) |
boolean |
reset() |
static void |
upgrade(Item item1,
Item item2) |
static java.lang.String |
verify(Item item1,
Item item2) |
beckon, canBePet, friendly, fromJson
attack, defenseProc, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int defenseSkill(Char enemy)
defenseSkill
in class Mob