| Modifier and Type | Class and Description |
|---|---|
static class |
Blacksmith.Quest |
Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
Blacksmith() |
| Modifier and Type | Method and Description |
|---|---|
void |
add(Buff buff) |
void |
damage(int dmg,
java.lang.Object src) |
int |
defenseSkill(Char enemy) |
boolean |
interact(Hero hero) |
boolean |
reset() |
static void |
upgrade(Item item1,
Item item2) |
static java.lang.String |
verify(Item item1,
Item item2) |
beckon, canBePet, friendly, fromJsonattack, defenseProc, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHitaffectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic int defenseSkill(Char enemy)
defenseSkill in class Mob