public static class WandOfFlock.Sheep extends NPC
Mob.AiState, Mob.Sleeping
Modifier and Type | Field and Description |
---|---|
float |
lifespan |
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
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Sheep() |
Modifier and Type | Method and Description |
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void |
damage(int dmg,
java.lang.Object src) |
boolean |
interact(Hero hero) |
beckon, canBePet, friendly, fromJson
add, attack, defenseProc, defenseSkill, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove