public class ImmortalNPC extends NPC
Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
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ImmortalNPC() |
Modifier and Type | Method and Description |
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void |
add(Buff buff) |
void |
damage(int dmg,
java.lang.Object src) |
int |
defenseSkill(Char enemy) |
java.lang.String |
defenseVerb() |
boolean |
reset() |
float |
speed() |
beckon, canBePet, friendly, fromJson, interact
attack, defenseProc, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public int defenseSkill(Char enemy)
defenseSkill
in class Mob
public java.lang.String defenseVerb()
defenseVerb
in class Char