public class HealerNPC extends ImmortalNPC
Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
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HealerNPC() |
| Modifier and Type | Method and Description |
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boolean |
interact(Hero hero) |
add, damage, defenseSkill, defenseVerb, reset, speedbeckon, canBePet, friendly, fromJsonattack, defenseProc, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHitaffectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove