public class PlagueDoctorNPC extends ImmortalNPC
Modifier and Type | Class and Description |
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static class |
PlagueDoctorNPC.Quest |
Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
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PlagueDoctorNPC() |
Modifier and Type | Method and Description |
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boolean |
interact(Hero hero) |
add, damage, defenseSkill, defenseVerb, reset, speed
beckon, canBePet, friendly, fromJson
attack, defenseProc, description, destroy, die, fraction, getMobClassName, getState, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, restoreFromBundle, say, setFraction, setState, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove