public class Wraith extends Mob implements IDepthAdjustable
Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
Wraith() |
| Modifier and Type | Method and Description |
|---|---|
void |
adjustStats(int level) |
int |
attackSkill(Char target) |
int |
damageRoll() |
boolean |
reset() |
void |
restoreFromBundle(Bundle bundle) |
static void |
spawnAround(int pos) |
static Wraith |
spawnAt(int pos) |
void |
storeInBundle(Bundle bundle) |
add, attack, beckon, canBePet, damage, defenseProc, defenseSkill, description, destroy, die, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, notice, onAttackComplete, onZapComplete, remove, remove, ressurrect, ressurrect, say, setFraction, setState, split, sprite, yell, zap, zapHitaffectLevelObjects, attackProc, buff, buffs, buffs, canSpawnAt, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic void storeInBundle(Bundle bundle)
storeInBundle in interface BundlablestoreInBundle in class Mobpublic void restoreFromBundle(Bundle bundle)
restoreFromBundle in interface BundlablerestoreFromBundle in class Mobpublic int damageRoll()
damageRoll in class Charpublic int attackSkill(Char target)
attackSkill in class Charpublic void adjustStats(int level)
adjustStats in interface IDepthAdjustablepublic static void spawnAround(int pos)
public static Wraith spawnAt(int pos)