Modifier and Type | Class and Description |
---|---|
static class |
Yog.BurningFist |
static class |
Yog.Larva |
static class |
Yog.RottingFist |
Mob.AiState, Mob.Sleeping
FLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING
Constructor and Description |
---|
Yog() |
Modifier and Type | Method and Description |
---|---|
void |
beckon(int cell) |
void |
damage(int dmg,
java.lang.Object src) |
int |
defenseProc(Char enemy,
int damage) |
java.lang.String |
description() |
void |
die(java.lang.Object cause) |
void |
notice() |
void |
spawnFists() |
add, attack, defenseSkill, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, split, sprite, storeInBundle, yell, zap, zapHit
affectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteState
add, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, remove
public void spawnFists()
public int defenseProc(Char enemy, int damage)
defenseProc
in class Mob
public java.lang.String description()
description
in class Mob