| Modifier and Type | Class and Description |
|---|---|
static class |
Yog.BurningFist |
static class |
Yog.Larva |
static class |
Yog.RottingFist |
Mob.AiState, Mob.SleepingFLEEING, HUNTING, PASSIVE, SLEEPING, WANDERING| Constructor and Description |
|---|
Yog() |
| Modifier and Type | Method and Description |
|---|---|
void |
beckon(int cell) |
void |
damage(int dmg,
java.lang.Object src) |
int |
defenseProc(Char enemy,
int damage) |
java.lang.String |
description() |
void |
die(java.lang.Object cause) |
void |
notice() |
void |
spawnFists() |
add, attack, defenseSkill, destroy, fraction, fromJson, getMobClassName, getState, interact, isHostile, isPet, makePet, move, onAttackComplete, onZapComplete, remove, remove, reset, ressurrect, ressurrect, restoreFromBundle, say, setFraction, split, sprite, storeInBundle, yell, zap, zapHitaffectLevelObjects, attackProc, attackSkill, buff, buffs, buffs, canSpawnAt, damageRoll, defenseVerb, distance, dr, getGender, getName_objective, getName, getPos, getSprite, hit, hp, hp, ht, ht, immunities, isAlive, isMovable, magicLvl, onMotionComplete, onOperateComplete, regenSprite, remove, resistances, respawnCell, setPos, speed, spend, stealth, updateSprite, updateSpriteStateadd, addDelayed, all, clear, dontPack, findChar, fixTime, freeCell, init, next, occupyCell, process, processReaTime, removepublic void spawnFists()
public int defenseProc(Char enemy, int damage)
defenseProc in class Mobpublic java.lang.String description()
description in class Mob