public class Speck extends Image
| Modifier and Type | Field and Description |
|---|---|
static int |
BONE |
static int |
BUBBLE |
static int |
CHANGE |
static int |
COIN |
static int |
CONFUSION |
static int |
DISCOVER |
static int |
DUST |
static int |
EVOKE |
static int |
FORGE |
static int |
HEALING |
static int |
HEART |
static int |
JET |
static int |
KIT |
static int |
LIGHT |
static int |
MAGIC |
static int |
MASTERY |
static int |
MIST |
static int |
NOTE |
static int |
PARALYSIS |
static int |
QUESTION |
static int |
RATTLE |
static int |
ROCK |
static int |
SCREAM |
static int |
SPELL_STAR |
static int |
STAR |
static int |
STEAM |
static int |
TOXIC |
static int |
UP |
static int |
WOOL |
flipHorizontal, flipVertical, texture| Constructor and Description |
|---|
Speck() |
| Modifier and Type | Method and Description |
|---|---|
static Emitter.Factory |
factory(int type) |
static Emitter.Factory |
factory(int type,
boolean lightMode) |
void |
reset(int index,
float x,
float y,
int type) |
void |
update() |
bottom, copy, draw, frame, frame, frame, texture, updateVerticesBufferalpha, alpha, brightness, center, center, color, color, hardlight, hardlight, height, invert, isVisible, lightness, overlapsPoint, overlapsScreenPoint, point, point, point, resetColor, Scale, Scale, setPos, setScale, tint, tint, widthcamera, destroy, getParent, getVisible, hasParent, isActive, kill, killAndErase, remove, revive, setNullParent, setParent, setVisiblepublic static final int HEALING
public static final int STAR
public static final int LIGHT
public static final int QUESTION
public static final int UP
public static final int SCREAM
public static final int BONE
public static final int WOOL
public static final int ROCK
public static final int NOTE
public static final int CHANGE
public static final int HEART
public static final int BUBBLE
public static final int STEAM
public static final int COIN
public static final int MIST
public static final int SPELL_STAR
public static final int DISCOVER
public static final int EVOKE
public static final int MASTERY
public static final int KIT
public static final int RATTLE
public static final int JET
public static final int TOXIC
public static final int PARALYSIS
public static final int DUST
public static final int FORGE
public static final int CONFUSION
public static final int MAGIC
public void reset(int index,
float x,
float y,
int type)
public static Emitter.Factory factory(int type)
public static Emitter.Factory factory(int type, boolean lightMode)