public class ShadowParticle extends PixelParticle.Shrinking
PixelParticle.Shrinking
Modifier and Type | Field and Description |
---|---|
static Emitter.Factory |
CURSE |
static Emitter.Factory |
MISSILE |
static Emitter.Factory |
UP |
flipHorizontal, flipVertical, texture
Constructor and Description |
---|
ShadowParticle() |
Modifier and Type | Method and Description |
---|---|
void |
reset(float x,
float y) |
void |
resetCurse(float x,
float y) |
void |
resetUp(float x,
float y) |
void |
update() |
reset
size, size
bottom, copy, draw, frame, frame, frame, texture, updateVerticesBuffer
alpha, alpha, brightness, center, center, color, color, hardlight, hardlight, height, invert, isVisible, lightness, overlapsPoint, overlapsScreenPoint, point, point, point, resetColor, Scale, Scale, setPos, setScale, tint, tint, width
camera, destroy, getParent, getVisible, hasParent, isActive, kill, killAndErase, remove, revive, setNullParent, setParent, setVisible
public static final Emitter.Factory MISSILE
public static final Emitter.Factory CURSE
public static final Emitter.Factory UP
public void reset(float x, float y)
public void resetCurse(float x, float y)
public void resetUp(float x, float y)
public void update()
update
in class PixelParticle.Shrinking