public class ShadowParticle extends PixelParticle.Shrinking
PixelParticle.Shrinking| Modifier and Type | Field and Description |
|---|---|
static Emitter.Factory |
CURSE |
static Emitter.Factory |
MISSILE |
static Emitter.Factory |
UP |
flipHorizontal, flipVertical, texture| Constructor and Description |
|---|
ShadowParticle() |
| Modifier and Type | Method and Description |
|---|---|
void |
reset(float x,
float y) |
void |
resetCurse(float x,
float y) |
void |
resetUp(float x,
float y) |
void |
update() |
resetsize, sizebottom, copy, draw, frame, frame, frame, texture, updateVerticesBufferalpha, alpha, brightness, center, center, color, color, hardlight, hardlight, height, invert, isVisible, lightness, overlapsPoint, overlapsScreenPoint, point, point, point, resetColor, Scale, Scale, setPos, setScale, tint, tint, widthcamera, destroy, getParent, getVisible, hasParent, isActive, kill, killAndErase, remove, revive, setNullParent, setParent, setVisiblepublic static final Emitter.Factory MISSILE
public static final Emitter.Factory CURSE
public static final Emitter.Factory UP
public void reset(float x,
float y)
public void resetCurse(float x,
float y)
public void resetUp(float x,
float y)
public void update()
update in class PixelParticle.Shrinking