public class Horror extends Weapon.Enchantment
| Constructor and Description |
|---|
Horror() |
| Modifier and Type | Method and Description |
|---|---|
ItemSprite.Glowing |
glowing() |
boolean |
proc(Weapon weapon,
Char attacker,
Char defender,
int damage) |
dontPack, name, random, restoreFromBundle, storeInBundlepublic boolean proc(Weapon weapon, Char attacker, Char defender, int damage)
proc in class Weapon.Enchantmentpublic ItemSprite.Glowing glowing()
glowing in class Weapon.Enchantment