Constructor and Description |
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Enchantment() |
Modifier and Type | Method and Description |
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boolean |
dontPack() |
ItemSprite.Glowing |
glowing() |
java.lang.String |
name(java.lang.String weaponName,
int gender) |
abstract boolean |
proc(Weapon weapon,
Char attacker,
Char defender,
int damage) |
static Weapon.Enchantment |
random() |
void |
restoreFromBundle(Bundle bundle) |
void |
storeInBundle(Bundle bundle) |
public java.lang.String name(java.lang.String weaponName, int gender)
public void restoreFromBundle(Bundle bundle)
restoreFromBundle
in interface Bundlable
public void storeInBundle(Bundle bundle)
storeInBundle
in interface Bundlable
public ItemSprite.Glowing glowing()
public static Weapon.Enchantment random()