public class MimicSprite extends MobSprite
CharSprite.State
MovieClip.Listener
BLUE, ch, DEFAULT, isMoving, NEGATIVE, NEUTRAL, POSITIVE, WARNING
flipHorizontal, flipVertical, texture
Constructor and Description |
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MimicSprite() |
Modifier and Type | Method and Description |
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int |
blood() |
fall, onComplete, update
add, attack, attack, avatar, bloodBurstA, bottomEmitter, burst, centerEmitter, die, emitter, flash, hideAlert, hideSleep, idle, interruptMotion, kill, link, move, onComplete, operate, place, play, remove, removeAllStates, selectKind, showAlert, showMindControl, showSleep, showStatus, turnTo, worldToCamera, zap, zap
draw, setLayerState, setLayerTexture
bottom, copy, frame, frame, frame, texture, updateVerticesBuffer
alpha, alpha, brightness, center, center, color, color, hardlight, hardlight, height, invert, isVisible, lightness, overlapsPoint, overlapsScreenPoint, point, point, point, resetColor, Scale, Scale, setPos, setScale, tint, tint, width
camera, destroy, getParent, getVisible, hasParent, isActive, killAndErase, remove, revive, setNullParent, setParent, setVisible
public int blood()
blood
in class CharSprite