public class SkeletonSprite extends MobSprite
CharSprite.StateMovieClip.ListenerBLUE, ch, DEFAULT, isMoving, NEGATIVE, NEUTRAL, POSITIVE, WARNINGflipHorizontal, flipVertical, texture| Constructor and Description |
|---|
SkeletonSprite() |
| Modifier and Type | Method and Description |
|---|---|
int |
blood() |
void |
die() |
fall, onComplete, updateadd, attack, attack, avatar, bloodBurstA, bottomEmitter, burst, centerEmitter, emitter, flash, hideAlert, hideSleep, idle, interruptMotion, kill, link, move, onComplete, operate, place, play, remove, removeAllStates, selectKind, showAlert, showMindControl, showSleep, showStatus, turnTo, worldToCamera, zap, zapdraw, setLayerState, setLayerTexturebottom, copy, frame, frame, frame, texture, updateVerticesBufferalpha, alpha, brightness, center, center, color, color, hardlight, hardlight, height, invert, isVisible, lightness, overlapsPoint, overlapsScreenPoint, point, point, point, resetColor, Scale, Scale, setPos, setScale, tint, tint, widthcamera, destroy, getParent, getVisible, hasParent, isActive, killAndErase, remove, revive, setNullParent, setParent, setVisiblepublic void die()
die in class CharSpritepublic int blood()
blood in class CharSprite