public class GoldenSword extends SpecialWeapon
Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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GoldenSword() |
Modifier and Type | Method and Description |
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ItemSprite.Glowing |
glowing() |
void |
proc(Char attacker,
Char defender,
int damage) |
applySpecial, getRange
degrade, info, price, random, safeUpgrade, typicalSTR, upgrade, upgrade
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, isEnchanted, name, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHit
actions, activate, doEquip, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded