public class GoldenSword extends SpecialWeapon
Weapon.Enchantment, Weapon.ImbueMAX, MINcursed, cursedKnown, defaultAction, levelKnown, stackable| Constructor and Description |
|---|
GoldenSword() |
| Modifier and Type | Method and Description |
|---|---|
ItemSprite.Glowing |
glowing() |
void |
proc(Char attacker,
Char defender,
int damage) |
applySpecial, getRangedegrade, info, price, random, safeUpgrade, typicalSTR, upgrade, upgradeaccuracyFactor, damageRoll, enchant, fromJson, getEnchantment, isEnchanted, name, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHitactions, activate, doEquip, doUnequip, isEquippedcast, doDrop, doUnequip, executeaffectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded