public class SpecialWeapon extends MeleeWeapon
Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
---|
SpecialWeapon(int tier,
float acu,
float dly) |
Modifier and Type | Method and Description |
---|---|
void |
applySpecial(Hero hero,
Char tgt) |
int |
getRange() |
degrade, info, price, random, safeUpgrade, typicalSTR, upgrade, upgrade
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, proc, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHit
actions, activate, doEquip, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded