public class TitanSword extends SpecialWeapon
Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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TitanSword() |
Modifier and Type | Method and Description |
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void |
applySpecial(Hero hero,
Char tgt) |
Item |
upgrade() |
getRange
degrade, info, price, random, safeUpgrade, typicalSTR, upgrade
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, proc, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHit
actions, activate, doEquip, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded
public void applySpecial(Hero hero, Char tgt)
applySpecial
in class SpecialWeapon
public Item upgrade()
upgrade
in class MeleeWeapon