Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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Halberd() |
isFliesStraight
applySpecial, getRange
degrade, info, price, random, safeUpgrade, typicalSTR, upgrade, upgrade
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, proc, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHit
actions, activate, doEquip, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded