public class MeleeWeapon extends Weapon
Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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MeleeWeapon(int tier,
float acu,
float dly) |
Modifier and Type | Method and Description |
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Item |
degrade() |
java.lang.String |
info() |
int |
price() |
Item |
random() |
Item |
safeUpgrade() |
int |
typicalSTR() |
Item |
upgrade() |
Item |
upgrade(boolean enchant) |
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, proc, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHit
actions, activate, doEquip, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded
public Item safeUpgrade()
public int typicalSTR()