public abstract class Bow extends MeleeWeapon
Weapon.Enchantment, Weapon.ImbueMAX, MINcursed, cursedKnown, defaultAction, levelKnown, stackable| Constructor and Description |
|---|
Bow(int tier,
float acu,
float dly) |
| Modifier and Type | Method and Description |
|---|---|
double |
acuFactor() |
java.lang.Class<? extends Arrow> |
arrowType() |
double |
dlyFactor() |
double |
dmgFactor() |
java.lang.String |
info() |
void |
onMiss() |
void |
useArrowType(Arrow arrow) |
degrade, price, random, safeUpgrade, typicalSTR, upgrade, upgradeaccuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, proc, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHitactions, activate, doEquip, doUnequip, isEquippedcast, doDrop, doUnequip, executeaffectLevelObjects, burn, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgradedpublic void useArrowType(Arrow arrow)
public java.lang.Class<? extends Arrow> arrowType()
public java.lang.String info()
info in class MeleeWeaponpublic double acuFactor()
public double dlyFactor()
public double dmgFactor()
public void onMiss()