Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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WoodenCrossbow() |
Modifier and Type | Method and Description |
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double |
acuFactor() |
Item |
burn(int cell) |
double |
dmgFactor() |
arrowType, dlyFactor, info, onMiss, useArrowType
degrade, price, random, safeUpgrade, typicalSTR, upgrade, upgrade
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, proc, restoreFromBundle, speedFactor, storeInBundle, toString, usedForHit
actions, activate, doEquip, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, collect, collect, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, imageFile, isFliesFastRotating, isFliesStraight, isIdentified, isUpgradable, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, virtual, visiblyUpgraded