Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
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CommonArrow() |
CommonArrow(int number) |
Modifier and Type | Method and Description |
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int |
price() |
burn, imageFile, random
actions, doEquip, info, isFliesStraight, isIdentified, isUpgradable, proc
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, restoreFromBundle, speedFactor, storeInBundle, toString, upgrade, usedForHit
activate, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, collect, collect, degrade, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, isFliesFastRotating, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, upgrade, virtual, visiblyUpgraded