Weapon.Enchantment, Weapon.Imbue
Modifier and Type | Field and Description |
---|---|
static float |
DURATION |
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Constructor and Description |
---|
PoisonArrow() |
PoisonArrow(int number) |
Modifier and Type | Method and Description |
---|---|
int |
price() |
void |
proc(Char attacker,
Char defender,
int damage) |
burn, imageFile, random
actions, doEquip, info, isFliesStraight, isIdentified, isUpgradable
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, restoreFromBundle, speedFactor, storeInBundle, toString, upgrade, usedForHit
activate, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, collect, collect, degrade, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, isFliesFastRotating, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, upgrade, virtual, visiblyUpgraded
public static final float DURATION