Weapon.Enchantment, Weapon.Imbue
MAX, MIN
cursed, cursedKnown, defaultAction, levelKnown, stackable
Modifier and Type | Method and Description |
---|---|
int |
price() |
void |
proc(Char attacker,
Char defender,
int damage) |
burn, imageFile, random
actions, doEquip, info, isFliesStraight, isIdentified, isUpgradable
accuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, restoreFromBundle, speedFactor, storeInBundle, toString, upgrade, usedForHit
activate, doUnequip, isEquipped
cast, doDrop, doUnequip, execute
affectLevelObjects, collect, collect, degrade, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, isFliesFastRotating, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, upgrade, virtual, visiblyUpgraded