Weapon.Enchantment, Weapon.Imbue| Modifier and Type | Field and Description |
|---|---|
static float |
DURATION |
MAX, MINcursed, cursedKnown, defaultAction, levelKnown, stackable| Constructor and Description |
|---|
FrostArrow() |
FrostArrow(int number) |
| Modifier and Type | Method and Description |
|---|---|
int |
price() |
void |
proc(Char attacker,
Char defender,
int damage) |
burn, imageFile, randomactions, doEquip, info, isFliesStraight, isIdentified, isUpgradableaccuracyFactor, damageRoll, enchant, fromJson, getEnchantment, glowing, isEnchanted, name, restoreFromBundle, speedFactor, storeInBundle, toString, upgrade, usedForHitactivate, doUnequip, isEquippedcast, doDrop, doUnequip, executeaffectLevelObjects, collect, collect, degrade, degrade, desc, detach, detachAll, dontPack, doPickUp, doThrow, emitter, emitterInterval, evoke, execute, freeze, identify, image, isFliesFastRotating, level, level, pick, poison, quantity, quantity, removeItemFrom, status, trueName, updateQuickslot, upgrade, upgrade, virtual, visiblyUpgradedpublic static final float DURATION